Assault Team

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ASSAULT TEAM IDENTIFIERS
Friendly
AssaultTeam Infantry friendly.jpg
Enemy
AssaultTeam Infantry enemy.jpg
Player
AssaultTeam Infantry player.jpg
Delegate
AssaultTeam Infantry delegate.jpg

Assault Teams are the smallest group of players in the game. Creating and joining an assault team is the easiest way for players to play together with friends.

Only Assault Teams are able to initiate attacks, whereas Strategic Commands are used for logistic purposes. Reserve Units (like men and tanks) are assigned directly to the assault team and used in combat. The assault teams have a limit to its size depending on its type.

Assault Teams are categorized into strict types that gives access to different specializations allowing use of special weapons and vehicles.

When an Assault Team is attacked, all friendly players can join the battle. They will need to have a character that fits the Assault Team's specialization though.


Contents

Joining an Assault Team

When a player joins a mission he is assigned to the assault team conducting the mission. The player can then choose a character class to play from the available character slots dictated by the type of Assault Team. If he have a character that fits any of the slots (like a machinegunner) he can choose his own character instead of the default one.

Creating an Assault Team

All players can create an assault team when they have the required funds and an available slot. The Assault Team is 'under formation' (inactive) until it have received army-resources from it's superior command. New assault teams are deployed close to the team's capital.

Moving Assault Teams

Ground based Assault Teams are moved between battlefields on the campaign map following the supplylines. Airborne Assault Teams can only move from airfields to airfields but move quickly and in a direct line.

Attacking

Ground based Assault Teams attack by moving up to a battlefield and initiating an assault. Airborne Assault Teams can attack any visible enemy assault team/transport within their range. When all units are killed in the assault team, the team respawns at HQ.

Assault Team Delegation

You can allow other players to control your Assault Team(s) when you are offline by delegating command of the Assault Team. If you have been delegated command of another players Assault Team, it will show up in your Assault Team list marked with a special color.

Assault Team Icon

AssaultTeam Icon.jpg

The icon shows several characteristics of the assault team.

  • Type Symbol: Shows the type of assault team.
  • Size: The size of the Assault Team defines the number of players that can join the assault team in combat. There is room for 1 size ** or 2 size * on each Access Point.
  • Strength: The current strength of the Assault Team. Infantry AT's are counted by men and Armor/Airforce by fighting vehicles.
  • Insignia: This is a simplified version of the Assault Teams Insignia.
  • Abbreviation: A short-name of the Assault Team.
  • Level: The current level (0-4) of the Assault Team. Levels is gained through combat.


Assault Team Progression

Assault Teams can be upgraded to enable more advanced weapons and vehicles.

ASSAULT TEAM PROGRESSION
AssaultTeamProgression.jpg
AssaultTeamProgression2.jpg


Assault Team Battle Rewarding

Each assault team that participates in a battle is rewarded with certain amount of warfunds. The basic formula for this is

f(r) = p + v
where,
p is the participation bonus for the team from the table below, and
v is the victory bonus (only if the team was on the winning side, otherwise v = 0)


The table below gives values for these participation and victory bonuses depending on the Assault Team type.

Rewards are calculated the same way for played battles as for auto-resolved battles.

However, Veteran (premium) membership significantly improves the reward values.


Your AT's income for a given battle is the difference between battle rewards and the cost of deployment. Your income will fall somewhere in between two scenarios:

  • Worst Case Income : Do not win the battle, lose all units. Your AT needs to be fully resupplied.
  • Best Case Income : Win the battle and lose only 1% resources (1% is an approximation — your AT has to lose at least one soldier to be considered as having fought in a battle). You only need to resupply for 1% of the total cost.


Battle Rewards by Assault Team Type

All values are in warfunds unless otherwise indicated.

Assault Team Type Full Reinforcement Cost (Warfunds) Full Reinforcement Cost (Gold) Participation Bonus Victory Bonus Worst Case Income Best Case Income
Guard (US) 800 2 800 80 0 872
Guard (GE) 800 2 800 80 0 872
Motorized Guard (US) 1568 7 1394 174 -174 1552.32
Motorized Guard (GE) 1568 7 1394 174 -174 1552.32
Anti-Tank Infantry (US) 1120 3 900 160 -220 1048.8
Anti-Tank Infantry (GE) 1120 3 900 160 -220 1048.8
Motorized Anti-Tank Infantry (US) 1888 8 1500 378 -388 1859.12
Motorized Anti-Tank Infantry (GE) 1888 8 1500 378 -388 1859.12
Recon (US) 1088 50 1000 181 -88 1170.12
Recon (GE) 1088 50 1000 181 -88 1170.12
Motorized Recon (US) 1472 52 1100 245 -372 1330.28
Motorized Recon (GE) 1472 52 1100 245 -372 1330.28
Infantry (US) 1600[1] 3 1200 171 0 1359
Infantry (GE) 1600[1] 3 1200 171 0 1359
Mot. Infantry (US) 3000 16 1600 500 -1400 2070
Mot. Infantry (GE) 3000 16 1600 500 -1400 2070
Mech. Infantry (US) 4720 28 1400 1888 -3320 3240.8
Mech. Infantry (GE) 4720 28 1400 1888 -3320 3240.8
Paratroopers (US) 16800 305 800 15273 -16000 15905[2]
Paratroopers (GE) 16800 305 800 15273 -16000 15905[2]
Commando Unit 1260 106 800 630 -460 1417.4
Light Armor (US) 25308 235 600 20246 -24708 20592.92
Light Armor (GE) 16488 158 700 14989 -15788 15524.12
Medium Armor (US) 36840 408 1800 33491 -35040 34922.6
Medium Armor (GE) 36840 408 1800 33491 -35040 34922.6
Heavy Armor (US) 82872 1200 5400 66298 -77472 70869.28
Heavy Armor (GE) 56045 812 5400 48735 -50644.8 53574.552
Medium Tank Destroyer (US) 35120 311 1800 31927 -33320 33375.8
Medium Tank Destroyer (GE) 35120 311 1800 31927 -33320 33375.8
Fighter Squadron (US) 9744 110 2500 4872 -7244 7274.56
Fighter Squadron (GE) 9744 110 2500 4872 -7244 7274.56


  1. 1.0 1.1 As of the Leeb build Infantry (GE) & (US) actual resupply costs are 1600 WF.
  2. 2.0 2.1 Paratroopers actual Best Case Income is 3905 WF due to fact that they loose 100% of their planes each fight at cost of 12000 WF.

Army

Guard

AssaultTeam Guard.jpg Guards are the smallest unit available. It consists of only riflemen and is suitable in defensive positions.
INFANTRY
Level 0
Size Small
Army Resources

Reserve Infantry.jpg 32 Infantrymen

Soldier Slots

3 Riflemen

Vehicle Slots


Motorized Guard

AssaultTeam MotorizedGuard.jpg Guards are the smallest unit available. It consists of only riflemen and is suitable in defensive positions. Adding a few motorcycles allows guard units to control larger areas.
MOTORIZED GUARD
Level 1
Size Small
Army Resources

Reserve Infantry.jpg 32 Infantrymen
Reserve Motorcycles.jpg 16 Motorcycles

Soldier Slots

3 Riflemen

Vehicle Slots

2 Motorcycles


Infantry

AssaultTeam Infantry.jpg Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy. As the oldest branch of combat arms, they are the backbone of armies.

Infantry soldiers are distinguished from men trained to fight using tanks or airplanes, but basic infantry skills are fundamental to the training of any soldier, and soldiers of any branch of an army are expected to serve as auxiliary infantry (e.g., patrolling and security) when necessary. Infantry can access and maneuver in terrain inaccessible to vehicles and tanks.

INFANTRY
Level 0
Size Large
Army Resources

Reserve Infantry.jpg 64 Infantrymen

Soldier Slots

6 Riflemen

Vehicle Slots


Motorized Infantry

AssaultTeam MotorizedInfantry.jpg Adding vehicles to the infantry assault team greatly increases its mobility. The vehicles are suitable for going off-road but lack armor making them vulnerable to most weapons.
MOTORIZED INFANTRY
Level 1
Size Large
Army Resources

Reserve Infantry.jpg 64 Infantrymen
Reserve AllTerrainVehicles.jpg 24 Terrain Vehicles

Soldier Slots

5 Riflemen
1 Machinegunners

Vehicle Slots

3 Terrain Vehicles


Mechanized Infantry

AssaultTeam MechanizedInfantry.jpg An Assault Team classified as Mechanized Infantry is a unit specialized in attacking enemy positions and defending objectives. The Mechanized Infantry units are equipped with APC's to enable rapid speed on the battlefield.

Only the squadleader is allowed to spawn and operate the APC. In addition to rifles and sub-machine guns they also employ machineguns.

MECHANIZED INFANTRY
Level 2
Size Large
Army Resources

Reserve Infantry.jpg 58 Infantrymen
Reserve ArmouredPersonnelCarriers.jpg 12 Armored Personnel Carriers

Soldier Slots

5 Riflemen
1 Machinegunners

Vehicle Slots

3 Armored Personnel Carriers


Anti-Tank Infantry

AssaultTeam AntiTankInfantry.png An anti-tank infantry team is a unit specialized in destroying enemy armor and vehicles. In addition to rifles and sub-machine guns they employ anti-tank weapons such as panzerfausts, bazookas and mines.
ANTI-TANK INFANTRY
Level 1
Size Small
Army Resources

Reserve Infantry.jpg 32 Infantrymen

Soldier Slots

3 Anti-Tank Infantry

Vehicle Slots


Recon

AssaultTeam Recon.jpg Recon units are small units used to scout ahead of the main force and provide intelligence to the Command groups. When a battle is ongoing some are used to provide sniper cover for the advancing forces. The Recon unit is able to move on enemy occupied battlefields.
RECON
Level 1
Size Small
Army Resources

Reserve Recon.jpg 16 Recon

Soldier Slots

2 Snipers

Vehicle Slots


Motorized Anti-Tank Infantry

AssaultTeam MotorizedAntiTankInfantry.jpg An anti-tank infantry team is a unit specialized in destroying enemy armor and vehicles. In addition to rifles and sub-machine guns they employ anti-tank weapons such as panzerfausts, bazookas and mines.
MOTORIZED ANTI-TANK INFANTRY
Level 2
Size Small
Army Resources

Reserve Infantry.jpg 32 Infantrymen
Reserve AllTerrainVehicles.jpg 16 Terrain Vehicles

Soldier Slots

1 Riflemen
2 Anti-Tank Infantry

Vehicle Slots


Motorized Recon

AssaultTeam MotorizedRecon.jpg Adding motorcycles to the recon assault team greatly increases its mobility and range even though the motorcycles are not suitable for going off-road.
MOTORIZED RECON
Level 2
Size Small
Army Resources

Reserve Recon.jpg 16 Recon
Reserve Motorcycles.jpg 8 Motorcycles

Soldier Slots

2 Snipers

Vehicle Slots

2 Motorcycles


Mechanized Recon

AssaultTeam MechanizedRecon.jpg Adding an armoured scout-car to the recon team greatly increases its range, maneuverability and firepower.
MECHANIZED RECON
Level 3
Size Small
Army Resources

Reserve Recon.jpg 16 Recon
Reserve InfantryFightingVehicles.jpg 8 Infantry Fighting Vehicles

Soldier Slots

1 Riflemen
2 Snipers

Vehicle Slots

1 Infantry Fighting Vehicle


Paratroopers

AssaultTeam Paratrooper.jpg Paratrooper units are soldiers trained in parachuting into combat from transport airplanes. They can be deployed behind enemy lines and fight as light infantry. Once the paratroopers have been deployed they act as normal infantry until they have returned to an allied airbase. If Paratroopers are used to instigate an attack on an enemy battlefield they can attack the battlefield directly even if enemy unit placement otherwise dictates a Skirmish battle be fought.
PARATROOPERS
Level 2
Size Large
Army Resources

Reserve Paratroopers.jpg 32 Paratroopers
Reserve TransportAircraft.jpg 8 TransportPlanes

Soldier Slots

6 Paratroopers

Vehicle Slots


Armor

Light Armor

AssaultTeam Armor.jpg A Light Armor class assault team is the game's first unit with access to armored vehicles. They can spawn with tanks and are mainly used to break through enemy infantry lines and fight enemy tank destroyers and motorized units.
LIGHT ARMOR
Level 0
Size Large
Army Resources

Reserve Tankcrew.jpg 40 Tank Crew
Reserve Armor.jpg 20 Light Tanks

Soldier Slots

8 Tank Crew

Vehicle Slots

4 Tanks



Medium Armor

AssaultTeam MediumArmor.jpg An Armor class assault team is the game's smallest unit with access to armored vehicles. They can spawn with tanks and are mainly used to break through enemy lines and fight enemy armored units.
MEDIUM ARMOR
Level 2
Size Large
Army Resources

Reserve Tankcrew.jpg 30 Tank Crew
Reserve MediumArmor.jpg 15 Medium Tanks

Soldier Slots

6 Tank Crew

Vehicle Slots

3 Tanks


Heavy Armor

AssaultTeam HeavyArmor.jpg A Heavy Armor class assault team is the game's heaviest tank unit. They can spawn with tanks and are mainly used to break through fortified enemy lines and fight enemy tanks and tank destroyers.
HEAVY ARMOR
Level 3
Size Large
Army Resources

Reserve Tankcrew.jpg 20 Tank Crew
Reserve HeavyArmor.jpg 10 Heavy Tanks

Soldier Slots

6 Tank Crew

Vehicle Slots

3 Tanks


Medium Tank Destroyer

AssaultTeam MediumTankDestroyer.jpg Tank Destroyers are tanks that have been designed with focus on a hi-caliber cannon fired from defensive positions.
MEDIUM TANKDESTROYER
Level 1
Size Large
Army Resources

Reserve Tankcrew.jpg 40 Tank Crew
Reserve MediumTankDestroyer.jpg 20 Medium Tankdestroyers

Soldier Slots

6 Tank Crew

Vehicle Slots

3 Tanks


Air Force

Fighter Squadron

AssaultTeam FighterSquadron.jpg The airforce teams are soldiers trained in operating fighter and fighter-bomber airplanes. They have a long reach and can be called in by commanders to strafe and bomb enemy positions and formations.
FIGHTER SQUADRON
Level 0
Size Large
Army Resources

Reserve Fighterpilots.jpg 16 Fighter Pilots
Reserve AttackAircraft.jpg 16 Fighter Planes

Soldier Slots

4 Fighter Pilots

Vehicle Slots

4 Fighter Planes